AI Insights · Timothy · April 2024
Top 5 Final Fantasy Games on Android in Germany Q1 2024
Discover the performance trends of the top 5 Final Fantasy games on Android in Germany during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw varied performance trends for the top 5 Final Fantasy games on Android in Germany. Here's a detailed look at how these popular titles fared:
FINAL FANTASY VII EVER CRISIS from SQUARE ENIX Co.,Ltd. experienced a decline in weekly revenue from $12.4K at the start of January to around $5K by the end of March. Weekly downloads started at 432 and saw a downward trend, ending the quarter at 275. Active users began at 2.2K and maintained a relatively stable count, closing the quarter at approximately 2.1K.
Final Fantasy XV: War for Eos by Machine Zone, Inc. showed fluctuations in weekly revenue, peaking at $5.3K in late January and then decreasing to $1.5K by the end of March. The game saw a brief peak in downloads, reaching 902 in late January, but had no downloads recorded in several weeks. Active users started at 2.9K and peaked at 3.6K in early February before gradually declining to 2.2K by the end of the quarter.
FINAL FANTASY BE:WOTV also from SQUARE ENIX Co.,Ltd., generated varying weekly revenue, peaking at $3.5K in late January and dropping to $968 by the end of March. The game had no recorded downloads throughout the quarter. Active users started at 110 and saw a slight decline, ending the quarter at 74.
Final Fantasy XV: A New Empire by Epic Action LLC had a stable revenue performance with small fluctuations, starting at $2.8K and ending at $1.5K. The game did not record any downloads during the quarter. Data on active users was not available.
FINAL FANTASY BRAVE EXVIUS, another title from SQUARE ENIX Co.,Ltd., showed a decline in weekly revenue from $1.3K at the start of January to $1.1K by the end of March. Weekly downloads recorded a minor peak of 45 in mid-March. Active users experienced a slight drop from 50 at the beginning of January to 43 by the end of March.
This data is sourced from Sensor Tower, where more detailed insights can be found. Overall, these trends highlight the dynamic nature of app performance in the competitive mobile gaming market.